As a programmer I need a minimum of Maths depending on what I am working on. Since a few weeks I started Musillium, a Winamp clone (Zig+Tcl/TK) from scratch. For decoding the music I need to get back to some Maths for the digital signal processing. That's why I started to read the DSP Guide, which is really great.
And as I am starting to try a “no screen sunday” and as I am not a manual person (I tried bass guitar, wood working, etc.) I was looking for another non manual hobby... Now you see where I am going, right?
To improve the performance of my game engine, I was looking for a simple and almost native solution (i.e no boilerplate or framework), to render many entities on different threads. And that's in fact fairly easy to do thanks to std::barrier!
As I am starting to really dislike the current big tech industry (Microsoft / Amazon / Google, etc.) I am trying to escape from this non privacy hell and enshittification.
Here are my 2 cents about some new indie tools that I am testing. Let's see if we can do it with EU first tools...