Vyroda

Vyroda game engine

To improve the performance of my game engine, I was looking for a simple and almost native solution (i.e no boilerplate or framework), to render many entities on different threads. And that's in fact fairly easy to do thanks to std::barrier!

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This page is mostly for me, but if you have any suggestion about a good book send me your idea dev at vyroda dot com or share your ideas on the forum

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As I am starting to really dislike the current big tech industry (Microsoft / Amazon / Google, etc.) I am trying to escape from this non privacy hell and enshittification. Here are my 2 cents about some new indie tools that I am testing. Let's see if we can do it with EU first tools...

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For those who are using WifiBox if you get this error :

“WARNING: PPT device pci0:3:0:0 could not be destroyed”

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