To improve the performance of my game engine, I was looking for a simple and almost native solution (i.e no boilerplate or framework), to render many entities on different threads. And that's in fact fairly easy to do thanks to std::barrier!
As I am starting to really dislike the current big tech industry (Microsoft / Amazon / Google, etc.) I am trying to escape from this non privacy hell and enshittification.
Here are my 2 cents about some new indie tools that I am testing. Let's see if we can do it with EU first tools...